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最新情報/第一手情報】 2013/08/15 12:00

【第一手】『史加納』重製追蹤Part.3:設計師詳解E技變動及各時期玩法

 

◎【第一手】『史加納』重製追蹤Part.3:設計師詳解E技變動及各時期玩法
 
 
  繼上次重製消息之後,史加納的重製又有了新的消息。
 
※上次消息↓
 
  設計師又帶來更多的細節訊息。目前他們持續的修改水晶塵爆E技,讓他在效果上更像以前的E。但是會增加一些變動讓這個技能可以更加的適合現在的新技能組。
 
-It is now a free cased line nuke like the E in game currently
-The range is increased by about 20%
-The width of the projectile is decreased by about 20%
-Deals magic damage to targets hit and now slows them for 30/35/40/45/50 for 2.5s
 
1、新版的E是一個不指定的直線性攻擊,就像目前的E一樣。
2、射程增加了20%
3、攻擊範圍增加了25%
4、受到這個技能傷害的目標會造成30/35/40/45/50的緩速效果持續2.5秒。
 
  設計師的目標是保持不指定的直線攻擊這種多樣化的玩法,並且可以和史加納的其他技能可以好好配合。目前也正在嘗試攻擊射程和範圍的修正讓敵人也可以有機會躲掉這個技能(作為反制)
 
  另外要澄清目前正在測試的E技:
 
1、它是受到傷害立即緩速,而不需要標記。
2、新的E消耗法力值明顯的會比目前的E還要少。
 
  設計師非常滿意目前E的改變,因為這樣的變動讓玩家們需要更多思考來使用它的E技。
 
【六級之前】
 
His pre 6 ganks seem to just be all around better. Even in the case where you are ganking a lane with good initiate, you can just save the E for when their CC wears off.
 
  設計師認為史加納在六級之前的GANK能力比起以前要好很多,假如線上有CC技的隊友,這個E技可以用來持續的幫忙CC
 
【遊戲中期】
 
There is a noticeable hunger in the midgame for ability points because he now uses 4 abilities instead of 3. Choosing to max W or E first is viable, and it depends if you want the more consistent speed/defenses or stronger damage/slow. It is a good thing that he doesn't max out around level 12, and can keep growing all the way into late game.
-Like you thought, his ability to permanently slow and stick to tanky characters is less. This isn't actually a big problem because his brawling ability with Q and attack speed is still very strong, and when your target tries to run, you can use E to close the gap. The power of having a ranged slow makes his chasing ability as good if not better than before.
 
  設計師認為不需要像現在的史加納成長被限制在12級,因為她現在是使用4個技能而不是3個,不管是先點W或先點E都很好,可以依照玩家們想要更多速度/坦的能力或者更多傷害/緩速來決定。
 
【遊戲後期】
 
As for late game teamfights we have seen that the ranged slow is actually very useful for peeling because Skarner can actually dive on the back line and still throw Es in any direction to peel for his back line. It seems like a net neutral change in his ability to peel for his team. The more significant difference in late game teamfights is the R, which is now much more reliable once you have gotten in range of your target.
These changes are still being evaluated, and everything you all say is very high on my radar. I'll let you know if we make any other changes.
 
  雖然可以持續黏住敵人的能力變低,但是設計師認為這不是很大的問題。並且Q的加速、E的緩速都比以前要更加強大。E不僅僅可以用來追擊,也可以用來保命/保護隊友。
遊戲後期最大的改變是R技,只要進入射程範圍內,R技會比現在還要可靠。
 
  目前的重製內容都還在修正中,如果有其他修正,設計師承諾絕對會先讓玩家們知道的。
 
※原文長省略


標題: LoL英雄聯盟【第一手】『史加納』重製追蹤Part.3:設計師詳解E技變動及各時期玩法
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