人氣:22855
2013-05-21

【LoL英雄聯盟】

【第一手】技術困難?『雷歐娜』海灘風新SKIN恐〝衣〞沉大海…

 

◎【第一手】技術困難?『雷歐娜』海灘風新SKIN恐〝衣〞沉大海…
 
★記者:葡萄
 
IronStylus on Leona's new skin
 
Riot released Leona’s new skin at this year's PAX East and it drew lots of attention. However, the skin may be cancelled. Let’s see IronStylus’s view in the forum.
 
  玩家們可能都知道,在今年波士頓舉辦的PAX East,官方釋出雷歐娜的新SKIN,這個畫風相當引人注目,然而,這個SKIN有可能被取消了。讓我們看看設計師IronStylus在論討上的討論。
 
 
So, here's a thing. Yes, Sunbathing/beach bash Leona will most likely be a reality barring some major issue or slotting problem. That does sometimes happen. I never want to set certainty that could be subject to change.
It's past the concept phase, having been fully fleshed out, and will move onto modeling. I reconcepted her after PAX for better readability and some other more thought-out touches. She'll probably move onto 3D very soon, then through the animation and particle pipeline. Depending on priority, this could be a few months, we'll see.
One of the reasons it's been a while since she's had a skin is because we actually brought a couple skins of hers up to the modeling phase, and plugged them into the game, but then realized they either weren't cutting the quality/theme bar, or the skin had to be bumped because of saturation of similar themes. These skins might some day come to release, but I'm not certain of that at all. 
I don't want to really delve into what those skins were because at least one wasn't terribly strong in differentiation from her other skins. It might even only really equate to a model swap. I made a call to kill the skin and possibly focus on a legendary skin for her down the line that would be a much stronger theme than what I had produced. You actually have seen the beginning of that skin in one of the videos that was released about champion production. A picture had been circulated of an armored figure from the bust up that was very early on in iteration. That was a potential Leona skin, but again, in the end it wasn’t very strong.
 
  設計師說道,當然,雷歐娜的新SKIN將有可能被實現,但是目前卻有了的改變。這個新SKIN是過去的概念,並且透過製作成3D的技術有可能會在幾個月後出現。基本上,設計師目前的難度在於技術上的突破,因此海灘雷歐娜會不會在未來推出,他當然很期望,但是並不能肯定。
 
 
This can happen. We actually had a mecha-cho'gath finished and animated but it was really lame. We scrapped it and decided to make him a Battlecast skin which was a MUCH stronger theme. While sometimes skins can be cool, and we feel they're neat ideas, until we get it plugged into the game we don't really know if the skin will work.
Concept art can't solve all the problems up front. Concept, meaning "idea", is just that. Until our 3D brows get that thing walking round, only then can we know that it works 100%. So while it can be unfortunate that we have to kill content that we know some players will want, we want to make sure we're delivering the right thing at the right time, and these particular unreleased skins weren't hitting the bar. My hope is that we can revisit them and make them work! Who knows!
 
  實際上他們曾經製作一次這個SKIN,但是完成品設計師們並不滿意,因此就被報廢了。重點還是3D技術的突破!設計師們要求完美。但是它們知道很多玩家心理面會想,官方應該先確定官方的計畫可以實現再來提供這樣的畫面,特別是還沒發行的SKIN。但是設計師希望他們可以重新審視這些創作,確保他們可以出現在玩家們面前,但是誰知道呢?
 
     
標題: LoL英雄聯盟【第一手】技術困難?『雷歐娜』海灘風新SKIN恐〝衣〞沉大海…
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